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Street Magician

Street Magician CR 1

Source NPC Codex pg. 178
XP 400
Gnome enchanter 2
CN Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +2

Defense

AC 13, touch 13, flat-footed 11 (+1 Dex, +1 dodge, +1 size)
hp 14 (2d6+5)
Fort +2, Ref +1, Will +2; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

Offense

Speed 20 ft.
Melee dagger +3 (1d3+1/19–20)
Ranged light crossbow +4 (1d6/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Spell-Like Abilities (CL 2nd; concentration +3)
1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Arcane School Spell-Like Abilities (CL 2nd; concentration +4)
5/day—dazing touch
Enchanter Spells Prepared (CL 2nd; concentration +4)
1st—charm person (DC 13), color spray (DC 14), grease, sleep (DC 13)
0 (at will)—dancing lights, ghost sound (2, DC 13), mage hand
Opposition Schools abjuration, necromancy

Tactics

During Combat The wizard casts color spray, then casts grease between himself and foes. If threatened, he drinks his potion of invisibility.

Statistics

Str 12, Dex 13, Con 14, Int 15, Wis 8, Cha 12
Base Atk +1; CMB +1; CMD 13
Feats Dodge, Scribe Scroll
Skills Bluff +3, Knowledge (arcana, geography, history) +6, Knowledge (local) +7, Perception +2, Spellcraft +6
Languages Common, Dwarven, Gnome, Halfling
SQ arcane bond (amulet), enchanting smile
Combat Gear potions of cure light wounds (2), scrolls of disguise self (2), scrolls of expeditious retreat (2), scroll of invisibility, scrolls of obscuring mist (2), alchemist’s fire (2), thunderstones (2); Other Gear dagger, light crossbow with 10 masterwork bolts, brooch of shielding (10 charges), smokesticks (2), spellbook, 67 gp

The street magician uses his talents to make money.